The next step we just completed is finalizing the tiles for the board game! This part took a bit of experimenting and a lot of creative back-and-forth with our artist, @art.bygiu. We ended up going through several phases of ideas. At first, the tiles were more zoomed in, but as we kept refining them, we realized zooming out created a richer sense of depth and made the forest feel more alive.
In the end, we landed on three main tile styles for the world of Wizard of Wisteria:
-
Plain/Generic Tiles – the everyday terrain
-
Dark Forest Tiles – deeper, moodier, full of mystery
-
Dungeon Tiles – atmospheric areas for encounters and exploration
Examples are below, and we’re so excited with how they turned out! Let me know your thoughts!


1 comment
It’s interesting to see the process of the game.