The Tile Milestone: Crafting the Forests and Dungeons of Wisteria

The next step we just completed is finalizing the tiles for the board game! This part took a bit of experimenting and a lot of creative back-and-forth with our artist, @art.bygiu. We ended up going through several phases of ideas. At first, the tiles were more zoomed in, but as we kept refining them, we realized zooming out created a richer sense of depth and made the forest feel more alive.

In the end, we landed on three main tile styles for the world of Wizard of Wisteria:

  • Plain/Generic Tiles – the everyday terrain

  • Dark Forest Tiles – deeper, moodier, full of mystery

  • Dungeon Tiles – atmospheric areas for encounters and exploration

Examples are below, and we’re so excited with how they turned out! Let me know your thoughts!

1 comment

It’s interesting to see the process of the game.

Sharon

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